Welcome to my portfolio! Here I post my latest assignments and personal projects. I primarily focus on full-stack development for games engines — Unity & Unreal, as well as Node.js, React, SQL and more.
About Me
Hello — I am Jamie!
Hello — I am Jamie! I'm a Games Design and Programming student at the University of Staffordshire.
I primarily focus on full-stack development for games engines, working on Unity & Unreal, as well as Node.js, React, SQL, and more. I'm extremely passionate about the industry and always open to learning more!
- University of Staffordshire
- BSc (Hons) Games Design & Programming
- Unity · Unreal Engine
- Node.js · React · SQL
- GradEx 2026 — 2nd place, Tools & Systems
- Ukie Student Game Jam 2026 winner
My Projects
All 14 →Integrating Real-Time Metrics and Telemetry in Live-Multiplayer Games
Data project focused on creating a data implementation handbook for game developers. Open-source Unity project including example multiplayer shooter game Next.js Telemetry system that enables designers to make informed design decisions.
Conformity Cubed
Ukie Student Game Jam 2026 in a team of 4. The initial project was completed in 32 hours, with improvements being made after the jam (including steam development).
Beacon Bounce
Commissioned by the University of Staffordshire marketing department. Phaser 3.1 endless runner web game. Created as part of a team of 3 (programmer, designer, artist)
Delivery Dash
Lead of the programming team of the project Created the vehicle systems within the game, ensuring architecture supported usefulness for designers. Managing version control on the project, ensuring playable builds for playtesting. Oversaw & designed architecture for the project.
Boxed Up!
Created general data structure and developed multiple gameplay features (boxes, discrepancies, day management & more) Created design tools to allow for day customisation and general storytelling GitHub Lead Final product published to Steam