Jamie Dovaston

Integrating Real-Time Metrics and Telemetry in Live-Multiplayer Games

This was developed as part of a 16 week module, where I designed, pitched, researched, developed, and evaluated the usefulness of data analytics systems in live-service multiplayer games development.

This is a multiplayer games project where players' data is tracked and stored in both RDBMS and NoSQL servers. Telemetry from these systems is live-updated here.

0Total players
0Matches
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Position heatmap

Leaderboard

#PlayerKillsDeathsK/D