Integrating Real-Time Metrics and Telemetry in Live-Multiplayer Games
This was developed as part of a 16 week module, where I designed, pitched, researched, developed, and evaluated the usefulness of data analytics systems in live-service multiplayer games development.
This is a multiplayer games project where players' data is tracked and stored in both RDBMS and NoSQL servers. Telemetry from these systems is live-updated here.
0Total players
0Matches
0Data points
Position heatmap
Leaderboard
| # | Player | Kills | Deaths | K/D |
|---|