Advanced Mechanics Design - Tank
As part of the Advanced Mechanics Design module at the University of Staffordshire, I built this tank project which represented realistic vehicle physics using different calculations.
In the module, I was tasked in building a physics-based controllable tank to manoeuvre around a map in different ways. This module taught me the basics of vehicle simulation, giving me the knowledge to add friction and apply forces based on it. I also created a camera rig system that allowed for the player to look around with the tank being able to face the turret in the direction given.
- Physics based Tank Movement
- Friction
- Traction
- Vehicle Simulation
- Advanced Camera Rig System
- Structured Object-Oriented Programming
- Created in 3 weeks
This module taught me the basics of vehicle simulation, giving me the knowledge to add friction and apply forces based on it. I also created a camera rig system that allowed for the player to look around with the tank being able to face the turret in the direction given. All created with structure and object-oriented programming in mind.