Jamie Dovaston

Games Artificial Intelligence

2025

  • Unity
  • C#

Created as part of the Games Artificial Intelligence module at the University of Staffordshire. AI development including multiple methods for pathfinding, cohesion, alignment, and separation.


All versions created using Unity 2D 6000.0.19f1. Created multiple different AI models including:

  • Different types of steering behaviours
  • Dijkstra, A*, and Heuristic pathfinding calculations
  • Decision-making and behaviour tree

Click below to see the YouTube playlist with all AI systems:

https://www.youtube.com/playlist?list=PLZWEovfCM9psvktLzJlJuZ_VkEz4WfRxK